Zoom an Image with the Pinch gesture in xamarin forms
Step 1 :
add xaml code in your page :
<Image Source="test.jpg">
<Image.GestureRecognizers>
<PinchGestureRecognizer PinchUpdated="OnPinchUpdated" />
</Image.GestureRecognizers>
</Image>
Step 2 :
add this code in your code file :
private double startScale;
private double currentScale;
private double xOffset;
private double yOffset;
void OnPinchUpdated(object sender, PinchGestureUpdatedEventArgs e)
{
if (e.Status == GestureStatus.Started)
{
startScale = Content.Scale;
Content.AnchorX = 0;
Content.AnchorY = 0;
}
if (e.Status == GestureStatus.Running)
{
currentScale += (e.Scale - 1) * startScale;
currentScale = Math.Max(1, currentScale);
double renderedX = Content.X + xOffset;
double deltaX = renderedX / Width;
double deltaWidth = Width / (Content.Width * startScale);
double originX = (e.ScaleOrigin.X - deltaX) * deltaWidth;
double renderedY = Content.Y + yOffset;
double deltaY = renderedY / Height;
double deltaHeight = Height / (Content.Height * startScale);
double originY = (e.ScaleOrigin.Y - deltaY) * deltaHeight;
double targetX = xOffset - (originX * Content.Width) * (currentScale - startScale);
double targetY = yOffset - (originY * Content.Height) * (currentScale - startScale);
Content.TranslationX = Math.Min(0, Math.Max(targetX, -Content.Width * (currentScale - 1)));
Content.TranslationY = Math.Min(0, Math.Max(targetY, -Content.Height * (currentScale - 1)));
Content.Scale = currentScale;
}
if (e.Status == GestureStatus.Completed)
{
xOffset = Content.TranslationX;
yOffset = Content.TranslationY;
}
}
add xaml code in your page :
<Image Source="test.jpg">
<Image.GestureRecognizers>
<PinchGestureRecognizer PinchUpdated="OnPinchUpdated" />
</Image.GestureRecognizers>
</Image>
Step 2 :
add this code in your code file :
private double startScale;
private double currentScale;
private double xOffset;
private double yOffset;
void OnPinchUpdated(object sender, PinchGestureUpdatedEventArgs e)
{
if (e.Status == GestureStatus.Started)
{
startScale = Content.Scale;
Content.AnchorX = 0;
Content.AnchorY = 0;
}
if (e.Status == GestureStatus.Running)
{
currentScale += (e.Scale - 1) * startScale;
currentScale = Math.Max(1, currentScale);
double renderedX = Content.X + xOffset;
double deltaX = renderedX / Width;
double deltaWidth = Width / (Content.Width * startScale);
double originX = (e.ScaleOrigin.X - deltaX) * deltaWidth;
double renderedY = Content.Y + yOffset;
double deltaY = renderedY / Height;
double deltaHeight = Height / (Content.Height * startScale);
double originY = (e.ScaleOrigin.Y - deltaY) * deltaHeight;
double targetX = xOffset - (originX * Content.Width) * (currentScale - startScale);
double targetY = yOffset - (originY * Content.Height) * (currentScale - startScale);
Content.TranslationX = Math.Min(0, Math.Max(targetX, -Content.Width * (currentScale - 1)));
Content.TranslationY = Math.Min(0, Math.Max(targetY, -Content.Height * (currentScale - 1)));
Content.Scale = currentScale;
}
if (e.Status == GestureStatus.Completed)
{
xOffset = Content.TranslationX;
yOffset = Content.TranslationY;
}
}
test
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